<feed xmlns='http://www.w3.org/2005/Atom'>
<title>2ner.git/yum_brdf.cginc, branch master</title>
<subtitle>	A toon shader for Unity's BIRP.</subtitle>
<id>https://git.yummers.dev/2ner.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/2ner.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/2ner.git/'/>
<updated>2026-02-18T00:43:26+00:00</updated>
<entry>
<title>Tweak brdf IBL</title>
<updated>2026-02-18T00:43:26+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-02-18T00:43:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/2ner.git/commit/?id=3f7a950d47d64b364f1f4efea61311424d2198c4'/>
<id>urn:sha1:3f7a950d47d64b364f1f4efea61311424d2198c4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add anisotropic reflections</title>
<updated>2026-01-25T00:54:26+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-25T00:54:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/2ner.git/commit/?id=d0c27e80cefa593641f3525ef23e7fc5631b136b'/>
<id>urn:sha1:d0c27e80cefa593641f3525ef23e7fc5631b136b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove worldPos interpolator</title>
<updated>2026-01-24T23:03:30+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-24T23:03:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/2ner.git/commit/?id=4885fb42bd42f5dfb7fdc198bd0cc42be7959aaf'/>
<id>urn:sha1:4885fb42bd42f5dfb7fdc198bd0cc42be7959aaf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>begin work on light volume strength feature</title>
<updated>2025-12-07T03:09:17+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-12-07T03:09:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/2ner.git/commit/?id=f6e54271cddfec5ef16e986a94edf2db380bc458'/>
<id>urn:sha1:f6e54271cddfec5ef16e986a94edf2db380bc458</id>
<content type='text'>
</content>
</entry>
<entry>
<title>spotlight, clearcoat bugfixes; and add third matcap</title>
<updated>2025-11-10T00:48:18+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-11-10T00:48:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/2ner.git/commit/?id=66fe6def0c13e24f6cc95915371ad132aac35bf9'/>
<id>urn:sha1:66fe6def0c13e24f6cc95915371ad132aac35bf9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>meow</title>
<updated>2025-11-08T02:50:45+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-11-08T02:50:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/2ner.git/commit/?id=e7008baac77c82d2865e0d54928269528be034d2'/>
<id>urn:sha1:e7008baac77c82d2865e0d54928269528be034d2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>buncha shit</title>
<updated>2025-07-31T00:13:36+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-07-31T00:10:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/2ner.git/commit/?id=be4c8a8ee8eaf892d008835225dfd897d259d793'/>
<id>urn:sha1:be4c8a8ee8eaf892d008835225dfd897d259d793</id>
<content type='text'>
- overhaul gradient normals to take a (dFy/dx, dFy/dz) input, and
  optionally two more: (dFx/dx, dFx/dz) and (dFz/dx, dFz/z)
  - this is what fft water needs
- put YumPbr into data.cginc
- fix tessellation compiler errors
- remove tessellation frustum culling, seems to have been buggy
- remove not impactful brdf code
</content>
</entry>
<entry>
<title>Add "gradient xz normals" feature</title>
<updated>2025-07-29T21:13:09+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-07-29T21:13:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/2ner.git/commit/?id=eba91b479fb6476fed06b13906d7805f43f879b6'/>
<id>urn:sha1:eba91b479fb6476fed06b13906d7805f43f879b6</id>
<content type='text'>
Take in the gradient of a 2D heightmap (y is up) in one or more channels, sum
them up, then convert to normal.
</content>
</entry>
<entry>
<title>add wrapped spherical harmonics</title>
<updated>2025-07-01T03:37:47+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-07-01T03:37:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/2ner.git/commit/?id=33a4a6d93f5f6c98cfc1bda95f9d3903310bc511'/>
<id>urn:sha1:33a4a6d93f5f6c98cfc1bda95f9d3903310bc511</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Simplify wrapped lighting function, fix how NoL is used in brdf</title>
<updated>2025-06-30T21:37:18+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-06-30T21:37:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/2ner.git/commit/?id=586f15513edd509f6ea7258eca52c1038024ac07'/>
<id>urn:sha1:586f15513edd509f6ea7258eca52c1038024ac07</id>
<content type='text'>
</content>
</entry>
</feed>
