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<title>2ner.git/vertex_domain_warping.cginc, branch master</title>
<subtitle>	A toon shader for Unity's BIRP.</subtitle>
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<updated>2025-06-08T02:54:57+00:00</updated>
<entry>
<title>Convert fake origins code to tangent space</title>
<updated>2025-06-08T02:54:57+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-06-08T01:16:32+00:00</published>
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<id>urn:sha1:b000eb9f08691df6ff07109d41e8ae2028799e9e</id>
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</content>
</entry>
<entry>
<title>Overhaul wrapped lighting</title>
<updated>2025-04-01T04:50:39+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-04-01T04:50:39+00:00</published>
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Now:
* k=0   -&gt; lambertian
* k=0.5 -&gt; half lambertian
* k=1.0 -&gt; flat

All three points should be energy conserving, but I haven't done the
actual analysis yet.
</content>
</entry>
<entry>
<title>Add basic audiolink to vertex domain warping</title>
<updated>2025-03-30T04:15:57+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-03-30T04:15:57+00:00</published>
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<id>urn:sha1:3f1915bbd0e6176e625c484cf24a460cc88bfeac</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add vertex domain warping gimmick</title>
<updated>2025-02-20T07:42:46+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-02-20T07:42:46+00:00</published>
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