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<title>2ner.git/texture_utils.cginc, branch master</title>
<subtitle>	A toon shader for Unity's BIRP.</subtitle>
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<updated>2025-04-23T23:30:01+00:00</updated>
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<title>tweak how decal rotation works</title>
<updated>2025-04-23T23:30:01+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-04-23T23:30:01+00:00</published>
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<entry>
<title>add 2 more uv channels</title>
<updated>2025-04-18T20:00:48+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-04-18T20:00:48+00:00</published>
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<title>Add matcaps and rim lighting</title>
<updated>2025-02-19T00:35:22+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-02-19T00:35:22+00:00</published>
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* Add min brightness
* MainTex and BumpMap can be independently tiled
* Fix outlines
* Remove lightDirTS (unused)
* Normalize i.normal in pixel shader
* Elide unused AO when locked
* Wrap lines at 80 columns
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