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<title>2ner.git/shatter_wave.cginc, branch master</title>
<subtitle>	A toon shader for Unity's BIRP.</subtitle>
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<updated>2025-04-12T02:17:06+00:00</updated>
<entry>
<title>add rough ability to nudge tessellation heightmap direction</title>
<updated>2025-04-12T02:17:06+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-04-12T02:17:06+00:00</published>
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</content>
</entry>
<entry>
<title>Overhaul wrapped lighting</title>
<updated>2025-04-01T04:50:39+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-04-01T04:50:39+00:00</published>
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Now:
* k=0   -&gt; lambertian
* k=0.5 -&gt; half lambertian
* k=1.0 -&gt; flat

All three points should be energy conserving, but I haven't done the
actual analysis yet.
</content>
</entry>
<entry>
<title>Optimize tessellation code - vectorizing and frustrum culling</title>
<updated>2025-03-30T03:23:19+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-03-30T03:23:19+00:00</published>
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<id>urn:sha1:6579d30f558908c23889f9e691a5932a49ecdedd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>add shader inliner</title>
<updated>2025-03-29T02:35:57+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-03-29T02:35:57+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>vectorize shatterwave audiolink</title>
<updated>2025-03-29T01:15:04+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-03-29T01:15:04+00:00</published>
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<id>urn:sha1:e19819cc514aad2781ce5fd9168eca536ee75457</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add time controls to shatterwave chronotensity feature</title>
<updated>2025-03-29T00:25:36+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-03-29T00:25:36+00:00</published>
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</content>
</entry>
<entry>
<title>add rotation to shatterwave</title>
<updated>2025-03-28T23:09:34+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-03-28T23:09:34+00:00</published>
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<id>urn:sha1:2c9e02770250a3f3e781a2fb22357e0a910a2436</id>
<content type='text'>
</content>
</entry>
<entry>
<title>begin audiolinking shatterwave</title>
<updated>2025-03-28T11:01:09+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-03-28T05:10:14+00:00</published>
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<id>urn:sha1:ac54b32eab582061b961c71efc8cdff28a4fa72e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Finish adding tessellation; add 4 channels to shatterwave</title>
<updated>2025-03-26T07:25:26+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-03-26T07:25:26+00:00</published>
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<id>urn:sha1:70f30643e6c392535cfbf0b82054bd4b53868833</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Continue work on tessellation</title>
<updated>2025-03-26T02:12:49+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-03-26T02:12:49+00:00</published>
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</content>
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