<feed xmlns='http://www.w3.org/2005/Atom'>
<title>2ner.git/oklab.cginc, branch master</title>
<subtitle>	A toon shader for Unity's BIRP.</subtitle>
<id>https://git.yummers.dev/2ner.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/2ner.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/2ner.git/'/>
<updated>2025-03-21T01:57:24+00:00</updated>
<entry>
<title>Add false color visualizer</title>
<updated>2025-03-21T01:57:24+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-03-21T01:57:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/2ner.git/commit/?id=b377dd05175d5bffaeef9c55051cd396c127daef'/>
<id>urn:sha1:b377dd05175d5bffaeef9c55051cd396c127daef</id>
<content type='text'>
Based on Sotalo's Furality talk - I wanted a way to visualize when my
albedo is outside the recommended [0.025, 90]% brightness range. This
feature does that. Dark is rendered red, bright is rendered blue.
</content>
</entry>
<entry>
<title>add eye shader</title>
<updated>2025-02-21T03:57:54+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-02-21T03:57:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/2ner.git/commit/?id=72806ff9f71bd98973f51a4b67de00c056fe8d89'/>
<id>urn:sha1:72806ff9f71bd98973f51a4b67de00c056fe8d89</id>
<content type='text'>
</content>
</entry>
</feed>
