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<title>2ner.git/math.cginc, branch master</title>
<subtitle>	A toon shader for Unity's BIRP.</subtitle>
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<updated>2026-01-24T23:03:30+00:00</updated>
<entry>
<title>Remove worldPos interpolator</title>
<updated>2026-01-24T23:03:30+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-24T23:03:30+00:00</published>
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<id>urn:sha1:4885fb42bd42f5dfb7fdc198bd0cc42be7959aaf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fur: add domain warping</title>
<updated>2026-01-22T00:03:52+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-22T00:03:52+00:00</published>
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<id>urn:sha1:97ee1dcf26b62f48e351b6392c11a30775619442</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Simplify wrapped lighting function, fix how NoL is used in brdf</title>
<updated>2025-06-30T21:37:18+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-06-30T21:37:18+00:00</published>
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<id>urn:sha1:586f15513edd509f6ea7258eca52c1038024ac07</id>
<content type='text'>
</content>
</entry>
<entry>
<title>more c30 work</title>
<updated>2025-06-12T01:56:28+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-06-12T01:56:28+00:00</published>
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<id>urn:sha1:54afa09c4d59e8ccbcbb0351701fa08749db96a3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>more  work on fog &amp; c30</title>
<updated>2025-06-06T02:42:36+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-06-06T02:42:36+00:00</published>
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<id>urn:sha1:8b7ae8db808d76ddea503f94e142c7d37c1b43d3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix ssao</title>
<updated>2025-06-04T20:35:28+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-06-04T20:26:27+00:00</published>
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<id>urn:sha1:a13a00f2a28a2ea024dcc93eadd87ecf707f3ab4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>add cmyk warping planes gimmick to decals</title>
<updated>2025-04-24T19:25:01+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-04-24T19:24:38+00:00</published>
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<id>urn:sha1:9a3459e7ba2c33376d9e705f751b1ac571509f92</id>
<content type='text'>
renders the decal 4 times one planes, and applies domain warping to each
plane. Requires a 4-channel (RGBA) noise texture.
</content>
</entry>
<entry>
<title>add rough ability to nudge tessellation heightmap direction</title>
<updated>2025-04-12T02:17:06+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-04-12T02:17:06+00:00</published>
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<id>urn:sha1:a522e7738d75e84cc1ee1491a098421622ef1918</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add static flag to limit fallback cubemap to metallic</title>
<updated>2025-04-09T00:52:52+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-04-09T00:52:52+00:00</published>
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<id>urn:sha1:40c33d438afa036acfcbc58ca4078f25db1624f2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Overhaul wrapped lighting</title>
<updated>2025-04-01T04:50:39+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-04-01T04:50:39+00:00</published>
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<id>urn:sha1:2dfd6322587eb095a5a4f7b22d70e1abcc14d5e3</id>
<content type='text'>
Now:
* k=0   -&gt; lambertian
* k=0.5 -&gt; half lambertian
* k=1.0 -&gt; flat

All three points should be energy conserving, but I haven't done the
actual analysis yet.
</content>
</entry>
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