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<title>2ner.git/matcaps.cginc, branch master</title>
<subtitle>	A toon shader for Unity's BIRP.</subtitle>
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<updated>2026-01-21T06:15:09+00:00</updated>
<entry>
<title>Push eyeVec into fragment</title>
<updated>2026-01-21T06:15:09+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-01-21T06:15:09+00:00</published>
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<entry>
<title>spotlight, clearcoat bugfixes; and add third matcap</title>
<updated>2025-11-10T00:48:18+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-11-10T00:48:18+00:00</published>
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<entry>
<title>add second matcap slot</title>
<updated>2025-03-01T02:07:46+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-03-01T02:07:46+00:00</published>
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<entry>
<title>fix matcap/rl mask tiling</title>
<updated>2025-03-01T01:42:03+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-03-01T01:42:03+00:00</published>
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<title>matcaps/rim lighting can now affect lighting in addition to albedo</title>
<updated>2025-02-26T23:06:36+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-02-26T23:06:36+00:00</published>
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<title>Add matcap quantization</title>
<updated>2025-02-21T01:14:38+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-02-21T01:14:38+00:00</published>
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<entry>
<title>Add ability to quantize NoL</title>
<updated>2025-02-20T09:00:43+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-02-20T09:00:43+00:00</published>
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Also add 2 more rim lighting slots
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<entry>
<title>Add directionality and quantization to rim lighting</title>
<updated>2025-02-20T08:07:46+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-02-20T08:07:46+00:00</published>
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<entry>
<title>Add matcaps and rim lighting</title>
<updated>2025-02-19T00:35:22+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-02-19T00:35:22+00:00</published>
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* Add min brightness
* MainTex and BumpMap can be independently tiled
* Fix outlines
* Remove lightDirTS (unused)
* Normalize i.normal in pixel shader
* Elide unused AO when locked
* Wrap lines at 80 columns
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