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<title>2ner.git/interpolators.cginc, branch master</title>
<subtitle>	A toon shader for Unity's BIRP.</subtitle>
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<updated>2026-01-25T00:54:26+00:00</updated>
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<title>Add anisotropic reflections</title>
<updated>2026-01-25T00:54:26+00:00</updated>
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<name>yum</name>
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<published>2026-01-25T00:54:26+00:00</published>
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<title>Remove worldPos interpolator</title>
<updated>2026-01-24T23:03:30+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-01-24T23:03:30+00:00</published>
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<title>Fur: add domain warping</title>
<updated>2026-01-22T00:03:52+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-01-22T00:03:52+00:00</published>
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<title>Push eyeVec into fragment</title>
<updated>2026-01-21T06:15:09+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-01-21T06:15:09+00:00</published>
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<title>Introduce f2f, general purpose shared container for fragment shader</title>
<updated>2026-01-21T06:07:45+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-01-21T06:07:45+00:00</published>
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<title>Add fur shader, and begin slimming interpolators</title>
<updated>2026-01-21T06:01:22+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-01-21T06:01:22+00:00</published>
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<title>add hypotrochoid gimmick</title>
<updated>2025-08-14T00:03:46+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-08-13T23:51:23+00:00</published>
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<entry>
<title>fuck</title>
<updated>2025-08-14T00:02:57+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-07-20T02:45:39+00:00</published>
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<title>Begin work on `custom30` world</title>
<updated>2025-06-03T06:10:32+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-06-03T06:10:32+00:00</published>
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Add vertex colors
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<entry>
<title>add 2 more uv channels</title>
<updated>2025-04-18T20:00:48+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-04-18T20:00:48+00:00</published>
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