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<title>2ner.git/fog.cginc, branch master</title>
<subtitle>	A toon shader for Unity's BIRP.</subtitle>
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<updated>2026-01-21T06:15:09+00:00</updated>
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<title>Push eyeVec into fragment</title>
<updated>2026-01-21T06:15:09+00:00</updated>
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<title>work on fog &amp; custom30 stuff</title>
<updated>2025-06-21T06:26:52+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-06-21T06:26:52+00:00</published>
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<title>Add meta pass, limit fog to forward base, add fog dir/indir knobs</title>
<updated>2025-06-15T03:48:03+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-06-15T03:48:03+00:00</published>
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<title>Fix how fog dithering would cause overshoot</title>
<updated>2025-06-14T06:38:55+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-06-14T06:38:52+00:00</published>
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<title>Update fog - better physical accuracy</title>
<updated>2025-06-14T04:50:42+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-06-14T04:50:42+00:00</published>
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<title>Convert fake origins code to tangent space</title>
<updated>2025-06-08T02:54:57+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-06-08T01:16:32+00:00</published>
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<title>fix fog in vr</title>
<updated>2025-06-06T05:15:00+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-06-06T05:15:00+00:00</published>
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<title>more  work on fog &amp; c30</title>
<updated>2025-06-06T02:42:36+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-06-06T02:42:36+00:00</published>
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<title>Fix c30 normals</title>
<updated>2025-06-04T21:07:01+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-06-04T21:07:01+00:00</published>
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<title>fix ssao</title>
<updated>2025-06-04T20:35:28+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-06-04T20:26:27+00:00</published>
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