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<title>2ner.git/features.cginc, branch master</title>
<subtitle>	A toon shader for Unity's BIRP.</subtitle>
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<updated>2026-01-22T00:03:52+00:00</updated>
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<title>Add fur shader, and begin slimming interpolators</title>
<updated>2026-01-21T06:01:22+00:00</updated>
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<published>2026-01-21T06:01:22+00:00</published>
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<title>begin work on light volume strength feature</title>
<updated>2025-12-07T03:09:17+00:00</updated>
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<published>2025-12-07T03:09:17+00:00</published>
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<title>add sdf ssn only mode, useful when u dont wanna write color</title>
<updated>2025-12-03T02:16:31+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-12-03T02:16:31+00:00</published>
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<title>begin work on sdf ssn replace toggle - think its buggy rn</title>
<updated>2025-12-02T08:10:30+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<title>add compile-time switch to alpha blend decal reflections</title>
<updated>2025-12-02T02:37:08+00:00</updated>
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<email>yum.food.vr@gmail.com</email>
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<published>2025-12-02T02:37:01+00:00</published>
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<title>add basic shadows feature, a la liltoon</title>
<updated>2025-12-02T00:16:20+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-12-02T00:16:20+00:00</published>
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<title>plumb decal sdf normals feature</title>
<updated>2025-12-01T00:42:59+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-12-01T00:42:59+00:00</published>
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<title>add static toggle to switch decal alpha blend order</title>
<updated>2025-12-01T00:16:27+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-12-01T00:16:24+00:00</published>
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