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<title>2ner.git/data.cginc, branch master</title>
<subtitle>	A toon shader for Unity's BIRP.</subtitle>
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<updated>2026-01-25T00:54:26+00:00</updated>
<entry>
<title>Add anisotropic reflections</title>
<updated>2026-01-25T00:54:26+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-25T00:54:26+00:00</published>
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<entry>
<title>buncha shit</title>
<updated>2025-07-31T00:13:36+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-07-31T00:10:34+00:00</published>
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- overhaul gradient normals to take a (dFy/dx, dFy/dz) input, and
  optionally two more: (dFx/dx, dFx/dz) and (dFz/dx, dFz/z)
  - this is what fft water needs
- put YumPbr into data.cginc
- fix tessellation compiler errors
- remove tessellation frustum culling, seems to have been buggy
- remove not impactful brdf code
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