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<title>2ner.git/cnlohr.cginc, branch master</title>
<subtitle>	A toon shader for Unity's BIRP.</subtitle>
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<updated>2025-06-04T22:15:35+00:00</updated>
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<title>More ssao and c30 cleanups</title>
<updated>2025-06-04T22:15:35+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-06-04T22:15:35+00:00</published>
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<title>fix ssao</title>
<updated>2025-06-04T20:35:28+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-06-04T20:26:27+00:00</published>
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<title>Continue work on fog</title>
<updated>2025-06-04T05:37:35+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-06-04T05:37:12+00:00</published>
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Fix screen uv calculation
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<title>Begin work on SSAO - very buggy!</title>
<updated>2025-06-04T01:25:12+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-06-04T01:24:43+00:00</published>
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<title>Optimize tessellation code - vectorizing and frustrum culling</title>
<updated>2025-03-30T03:23:19+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-03-30T03:23:19+00:00</published>
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<title>sketch out faceme feature</title>
<updated>2025-03-09T03:28:51+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-03-09T03:28:44+00:00</published>
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