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<title>2ner.git/audiolink.cginc, branch master</title>
<subtitle>	A toon shader for Unity's BIRP.</subtitle>
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<updated>2025-06-04T06:49:25+00:00</updated>
<entry>
<title>Add spatiotemporal dithering to fog</title>
<updated>2025-06-04T06:49:25+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-06-04T06:49:25+00:00</published>
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</content>
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<entry>
<title>Begin work on SSAO - very buggy!</title>
<updated>2025-06-04T01:25:12+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-06-04T01:24:43+00:00</published>
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</content>
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<entry>
<title>Overhaul wrapped lighting</title>
<updated>2025-04-01T04:50:39+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-04-01T04:50:39+00:00</published>
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Now:
* k=0   -&gt; lambertian
* k=0.5 -&gt; half lambertian
* k=1.0 -&gt; flat

All three points should be energy conserving, but I haven't done the
actual analysis yet.
</content>
</entry>
<entry>
<title>begin audiolinking shatterwave</title>
<updated>2025-03-28T11:01:09+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-03-28T05:10:14+00:00</published>
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