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<title>2ner.git/Scripts, branch master</title>
<subtitle>	A toon shader for Unity's BIRP.</subtitle>
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<updated>2026-02-18T00:47:22+00:00</updated>
<entry>
<title>Update DFG LUTs, drop cloth LUT</title>
<updated>2026-02-18T00:47:22+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-02-18T00:47:22+00:00</published>
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<entry>
<title>Add oklab color clamp &amp; fix light volumes shading</title>
<updated>2025-06-30T16:26:13+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-06-30T16:25:46+00:00</published>
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<entry>
<title>ssao now applies to basecolor instead of lighting</title>
<updated>2025-06-23T08:13:01+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-06-13T22:47:31+00:00</published>
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<content type='text'>
also add toggle to consider l1 spherical harmonics. off by default for
toon look.
</content>
</entry>
<entry>
<title>add fancy cubemap blurring script</title>
<updated>2025-06-21T06:27:05+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-06-21T06:27:05+00:00</published>
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</content>
</entry>
<entry>
<title>add pixel padding to blender plugin</title>
<updated>2025-06-15T20:00:42+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-06-15T20:00:42+00:00</published>
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<entry>
<title>Add meta pass, limit fog to forward base, add fog dir/indir knobs</title>
<updated>2025-06-15T03:48:03+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-06-15T03:48:03+00:00</published>
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</content>
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<entry>
<title>More optional passes get discarded when not locked</title>
<updated>2025-06-13T22:44:50+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-06-13T22:44:50+00:00</published>
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<id>urn:sha1:f639117b1f743ab2941667b32b190dd1e715d4a5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Continue improving packing efficiency</title>
<updated>2025-06-13T21:29:00+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-06-13T21:29:00+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Continue work on smart UV project</title>
<updated>2025-06-13T21:06:18+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-06-13T21:06:18+00:00</published>
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<content type='text'>
Basically works, but not very square.
</content>
</entry>
<entry>
<title>More c30 work</title>
<updated>2025-06-13T10:12:56+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-06-13T10:12:56+00:00</published>
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<content type='text'>
Add ability to select hidden faces, and begin work on smart UV
projection algo
</content>
</entry>
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