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<title>2ner.git/Scripts/gen_sdf, branch master</title>
<subtitle>	A toon shader for Unity's BIRP.</subtitle>
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<updated>2025-06-23T08:13:01+00:00</updated>
<entry>
<title>ssao now applies to basecolor instead of lighting</title>
<updated>2025-06-23T08:13:01+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-06-13T22:47:31+00:00</published>
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also add toggle to consider l1 spherical harmonics. off by default for
toon look.
</content>
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<entry>
<title>more  work on fog &amp; c30</title>
<updated>2025-06-06T02:42:36+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-06-06T02:42:36+00:00</published>
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