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<title>2ner.git/Scripts/ThryEditor, branch master</title>
<subtitle>	A toon shader for Unity's BIRP.</subtitle>
<id>https://git.yummers.dev/2ner.git/atom?h=master</id>
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<updated>2025-04-09T02:06:59+00:00</updated>
<entry>
<title>Stop vendoring thry</title>
<updated>2025-04-09T02:06:59+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-04-09T02:06:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/2ner.git/commit/?id=77ae276b2b6e47d0de8bf0d9c4bbafd4212135b1'/>
<id>urn:sha1:77ae276b2b6e47d0de8bf0d9c4bbafd4212135b1</id>
<content type='text'>
Rely on Poi's copy instead :'(
</content>
</entry>
<entry>
<title>Add false color visualizer</title>
<updated>2025-03-21T01:57:24+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-03-21T01:57:24+00:00</published>
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<id>urn:sha1:b377dd05175d5bffaeef9c55051cd396c127daef</id>
<content type='text'>
Based on Sotalo's Furality talk - I wanted a way to visualize when my
albedo is outside the recommended [0.025, 90]% brightness range. This
feature does that. Dark is rendered red, bright is rendered blue.
</content>
</entry>
<entry>
<title>Add code</title>
<updated>2025-02-12T00:54:10+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-02-12T00:54:10+00:00</published>
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<id>urn:sha1:20c32dcb055058b770062b7e9dd07f79d33a8caa</id>
<content type='text'>
Implement basic diffuse and specular BRDF based heavily on silent's
filamented shader.
</content>
</entry>
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