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<title>2ner.git/Scripts/ThryEditor.meta, branch master</title>
<subtitle>	A toon shader for Unity's BIRP.</subtitle>
<id>https://git.yummers.dev/2ner.git/atom?h=master</id>
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<updated>2025-04-09T02:06:59+00:00</updated>
<entry>
<title>Stop vendoring thry</title>
<updated>2025-04-09T02:06:59+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-04-09T02:06:59+00:00</published>
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<id>urn:sha1:77ae276b2b6e47d0de8bf0d9c4bbafd4212135b1</id>
<content type='text'>
Rely on Poi's copy instead :'(
</content>
</entry>
<entry>
<title>Add code</title>
<updated>2025-02-12T00:54:10+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-02-12T00:54:10+00:00</published>
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<id>urn:sha1:20c32dcb055058b770062b7e9dd07f79d33a8caa</id>
<content type='text'>
Implement basic diffuse and specular BRDF based heavily on silent's
filamented shader.
</content>
</entry>
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