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<title>2ner.git/Scripts/BakeVertexData.py, branch master</title>
<subtitle>	A toon shader for Unity's BIRP.</subtitle>
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<updated>2025-06-15T20:00:42+00:00</updated>
<entry>
<title>add pixel padding to blender plugin</title>
<updated>2025-06-15T20:00:42+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-06-15T20:00:42+00:00</published>
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<entry>
<title>Add meta pass, limit fog to forward base, add fog dir/indir knobs</title>
<updated>2025-06-15T03:48:03+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-06-15T03:48:03+00:00</published>
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<entry>
<title>More optional passes get discarded when not locked</title>
<updated>2025-06-13T22:44:50+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-06-13T22:44:50+00:00</published>
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<entry>
<title>Continue improving packing efficiency</title>
<updated>2025-06-13T21:29:00+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-06-13T21:29:00+00:00</published>
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</content>
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<entry>
<title>Continue work on smart UV project</title>
<updated>2025-06-13T21:06:18+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-06-13T21:06:18+00:00</published>
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Basically works, but not very square.
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<entry>
<title>More c30 work</title>
<updated>2025-06-13T10:12:56+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-06-13T10:12:56+00:00</published>
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Add ability to select hidden faces, and begin work on smart UV
projection algo
</content>
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<entry>
<title>Organize scripts</title>
<updated>2025-06-12T01:57:29+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-06-12T01:57:29+00:00</published>
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