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<title>2ner.git/Materials/Mat05.mat, branch master</title>
<subtitle>	A toon shader for Unity's BIRP.</subtitle>
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<updated>2025-03-16T03:02:27+00:00</updated>
<entry>
<title>begin sketching out harnack tracer</title>
<updated>2025-03-16T03:02:27+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-03-16T03:02:27+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>update test scene</title>
<updated>2025-02-28T23:17:51+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-02-28T23:17:51+00:00</published>
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<content type='text'>
</content>
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<entry>
<title>fix normal bugs, add normal shadowing</title>
<updated>2025-02-13T00:10:26+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-02-13T00:10:26+00:00</published>
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<id>urn:sha1:19bdcec2b69aff8b75d5c9c6c4d0cb4d0d9ec5c3</id>
<content type='text'>
going to remove normal shadowing, it's not worth the complexity
</content>
</entry>
<entry>
<title>Add code</title>
<updated>2025-02-12T00:54:10+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-02-12T00:54:10+00:00</published>
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<content type='text'>
Implement basic diffuse and specular BRDF based heavily on silent's
filamented shader.
</content>
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