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<title>2ner.git/Materials/Mat00.mat.meta, branch master</title>
<subtitle>	A toon shader for Unity's BIRP.</subtitle>
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<updated>2025-03-16T03:02:27+00:00</updated>
<entry>
<title>begin sketching out harnack tracer</title>
<updated>2025-03-16T03:02:27+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-03-16T03:02:27+00:00</published>
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<entry>
<title>Add code</title>
<updated>2025-02-12T00:54:10+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-02-12T00:54:10+00:00</published>
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Implement basic diffuse and specular BRDF based heavily on silent's
filamented shader.
</content>
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