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<title>2ner.git, branch master</title>
<subtitle>	A toon shader for Unity's BIRP.</subtitle>
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<updated>2026-07-04T03:40:46+00:00</updated>
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<title>Work around thry locking bug</title>
<updated>2026-07-04T03:40:46+00:00</updated>
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<title>buncha shitttt</title>
<updated>2026-07-04T01:28:55+00:00</updated>
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<published>2026-07-04T01:28:55+00:00</published>
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<title>Update DFG LUTs, drop cloth LUT</title>
<updated>2026-02-18T00:47:22+00:00</updated>
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<published>2026-02-18T00:47:22+00:00</published>
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<title>Tweak brdf IBL</title>
<updated>2026-02-18T00:43:26+00:00</updated>
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<name>yum</name>
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<published>2026-02-18T00:43:26+00:00</published>
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<title>Add anisotropic reflections</title>
<updated>2026-01-25T00:54:26+00:00</updated>
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<title>Remove worldPos interpolator</title>
<updated>2026-01-24T23:03:30+00:00</updated>
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<email>yum.food.vr@gmail.com</email>
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<published>2026-01-24T23:03:30+00:00</published>
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<title>Fur: add domain warping</title>
<updated>2026-01-22T00:03:52+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-01-22T00:03:52+00:00</published>
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<title>Fix meta pass error</title>
<updated>2026-01-21T07:57:11+00:00</updated>
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<title>Fur: add depth-based ao</title>
<updated>2026-01-21T07:30:08+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-01-21T07:30:08+00:00</published>
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<title>Push eyeVec into fragment</title>
<updated>2026-01-21T06:15:09+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-01-21T06:15:09+00:00</published>
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